Hyundai Blue Prize Art+Tech 2021 explores new perspectives on the quality of life in future cities as they prepare to meet the emerging challenges of the 21st century. During the current global pandemic outbreak, urban resilience is being tested in an unprecedented way, requiring a high degree of emotional intelligence and navigational skills. Our new normal, in which periods of quarantine continue, is of a city that is interior, intimate, and mediated. The town square is translated to social-media conferencing platforms, where conversations occur in real time, eye-to-eye and face-to-face. This kind of intimacy requires sensitivity and is psychologically demanding. How will these mediated architectures translate into our next city formations? With the theme of "Resonant Cities, Hyundai Blue Prize Art+Tech 2021 reexamines the idea of emotional awareness and considers the ways it can insure a sustainable urban life, cultivating trust in an age of uncertainty.
Wang You
Therefore, here the audiences will experience a travel of time and space in embodiment. They will feel like be immersed in a dynamic and floating river of tai-chi, or the Diagram of the Supreme Ultimate, whole - hearted. During the trip, the audiences will go through three chapters of stories successively, they are Departure with a Dream, Place with a Monolith, Return with a Revelation. The key words of these chapters constitute the title of the Artwork-ion - Dream, Monolith, and Record.
I try to define this Aerospace Art through this exhibition, or journey I may call it. At the same time, I doubt its definition and categorization. Is aerospace resources necessary for the practice of Aerospace Art? Are we able to cast away resources in our trying to link with aerospace and universe, for the art of it takes the requirement of embodiment driven by common human genes, rather than science and technology, as its expressional target? This, indeed, echoes with the cosmological thoughts in Wei and Jin Dynasties expressed in the story of Raft in August.
Chen Baoyang & Shao Xiaoming
The exhibition covers two parts: online and entity exhibition space, which are constitute by the rules jointly established by curatorsand artists. Through the online interface, the audience can interact with the whole exhibition, rather than just individual works, and become the big Other in the game.
In;the meanwhile, audiences in the entity exhibition space become NPCs (non - player; character) in the online interface, which enables the audiences to experience their identities and perspectives are constantly switching between the virtual and the real world, as if we are dissociated from the reality, driving us constantly look for new coordinates from the self reference and calibration.
Chen Baoyang & Shao Xiaoming
Chang Lan & Lu Chuan
He Jingfei & Cao Shuyi
Li Jingyi
Li Siyu
Wang You
Fei Jun
Gao Peng
He Guiyan
Liu Tian
Sun Dongdong
Shao Yiyang
Sheng Wei
Yu Miao
Catherin David
Christiane Paul
Gao Minglu
Victoria Lu
Qiu Zhijie
Stephanie Rosenthal
Therefore, here the audiences will experience a travel of time and space in embodiment. They will feel like be immersed in a dynamic and floating river of tai-chi, or the Diagram of the Supreme Ultimate, whole- hearted. During the trip, the audiences will go through three chapters of stories successively, they are Departure with a Dream, Place with a Monolith, Return with a Revelation. I try to define this "Aerospace Art" through this exhibition, or journey I may call it. At the same time, I doubt its definition and categorization. Is aerospace resources necessary for the practice of Aerospace Art? Are we able to cast away resources in our trying to link with aerospace and universe, for the art of it takes the requirement of "embodiment" driven by common human genes, rather than science and technology, as its expressional target? This, indeed, echoes with the cosmological thoughts in Wei and Jin Dynasties expressed in the story of Raft in August.
The exhibition covers two parts: online and entity exhibition space, which are constitute by the rules jointly established by curators and artists. Through the online interface, the audience can interact with the whole exhibition, rather than just individual works, and become the big Other in the game. In the meanwhile, audiences in the entity exhibition space become NPCs (non-player character) in the online interface, which enables the audiences to experience their identities and perspectives are constantly switching between the virtual and the real world, as if we are dissociated from the reality, driving us constantly look for new coordinates from the "self" reference and calibration.